Tuesday, March 29, 2011

Posscon in review

Attending Posscon was definitely worthwhile.
It was exciting seeing the RepRap 3D printer in action since I've followed news stories about it for a long time. Neil Underwood revealed a lot of things that hadn't been in those stories. For instance, although the RepRap team wants to make a printer that can copy itself, they have realised that the magnets in the motor make that difficult.
John Diamond was very knowledgeable about Computer Aided Design programs. He also works on open source video games. At the moment, they are technologically pretty far behind mainstream titles. This is mostly because open source game projects tend to have only a few contributors, and those do it as a hobby. They are catching up, though. The primary advantage of open source game development is that knowledge is shared between projects. They also tend to develop only for the PC, which takes the complications and limitations of consoles out of the equation. I think that real time ray tracing will be a boon for these development groups, since the software involved is actually much simpler than current technology.
I also talked with a couple of people who were interested in hiring programmers, which was cool.

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